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Brendan Iribe Quotes
Brendan Iribe
Profession : Businessman
Birth : August 12, 1979
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Brendan Iribe
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When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
Brendan Iribe
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
Brendan Iribe
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
Brendan Iribe
We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift.
Brendan Iribe
I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.
Brendan Iribe
We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there.
Brendan Iribe
There's going to be all different price points, and you get what you pay for. There's certainly low things made of cardboard that you don't put on your head, you just hold up little viewers that give you this glimmer of what VR could be.
Brendan Iribe
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
Brendan Iribe
Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand.
Brendan Iribe
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that.
Brendan Iribe
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute.
Brendan Iribe
A hardware startup with a lot of funding and a lot of momentum has a lot less risk.
Brendan Iribe
The University of Maryland was an inspiration for me, and the relationships I made there have lasted a lifetime.
Brendan Iribe
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head.
Brendan Iribe
At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
Brendan Iribe
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited.
Brendan Iribe
Most big companies work in stealth until they think they have a consumer product ready to go.
Brendan Iribe
When you put on the headset, you want to be tricked; you want your mind to believe you are actually teleported to this new virtual place.
Brendan Iribe
AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR.
Brendan Iribe
Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons.
Brendan Iribe
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