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Hideo Kojima Quotes
Hideo Kojima
Profession : Designer
Birth : August 24, 1963
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With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
Hideo Kojima
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
Hideo Kojima
People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R.
Hideo Kojima
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
Hideo Kojima
Normally, when people compose for film, you give them the film, and they look at it, and they compose it.
Hideo Kojima
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
Hideo Kojima
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.
Hideo Kojima
Many people are taking 2D games and making them into 3D games by recreating the characters in polygons. But the gameplay's still the same, and that's not what they should be doing.
Hideo Kojima
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
Hideo Kojima
I have to have a creative role; otherwise, I simply wouldn't come into work.
Hideo Kojima
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
Hideo Kojima
I want to continue making things.
Hideo Kojima
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
Hideo Kojima
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.'
Hideo Kojima
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