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Michael Morhaime Quotes
Michael Morhaime
Profession : Businessman
Birth : November 3, 1967
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Michael Morhaime
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I've met several times with the Activision guys and we've talked at length about Blizzard's philosophy on game development and game publishing and all the things that are important to us at Blizzard. We found that we shared a lot of the same values.
Michael Morhaime
Ultimately the only way to win is to create great games.
Michael Morhaime
Activision is structured with independent studios and they give their independent studios quite a bit of autonomy.
Michael Morhaime
People are getting older. Nine years ago, some people weren't old enough to play 'WoW.' Now they are. We want to be there to be the MMO of choice for them as they grow up.
Michael Morhaime
The cool thing about 'Hearthstone' is, in terms of accessibility to competitive play, it's very accessible. Anybody can participate in these types of things.
Michael Morhaime
I don't think consoles are necessarily our best opportunity for 'World of Warcraft.'
Michael Morhaime
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
Michael Morhaime
The popularity of eSports was inevitable.
Michael Morhaime
We're thrilled to see eSports continue to grow in popularity around the world.
Michael Morhaime
We've always had a cultural commitment to reach as many players as we could.
Michael Morhaime
The great thing about 'World Of Warcraft' is that you can sit down in your lunch hour and do a couple of quests and still feel like you've had a meaningful experience, rather than it feeling like you've got a second career.
Michael Morhaime
A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.
Michael Morhaime
We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.
Michael Morhaime
I think at one point there were three television channels showing 'Starcraft' tournaments in South Korea. We were so unprepared for its success.
Michael Morhaime
'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.
Michael Morhaime
One of the design goals for 'Starcraft 2' was to factor in better features that would make a better viewing experience for e-sports.
Michael Morhaime
What's really interesting is when you see players using tactics or combinations of units that we'd never even thought of.
Michael Morhaime
2013 is going to be a very important year for eSports. We see this as the beginning.
Michael Morhaime
When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story.
Michael Morhaime
A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.
Michael Morhaime
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