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Palmer Luckey Quotes
Palmer Luckey
Profession : Businessman
Birth : September 19, 1992
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Palmer Luckey
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If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
Palmer Luckey
I don't think that VR is going to lead to humanity being enslaved in the matrix or letting the world crumble around us. I think it's going to end up being a great technology that brings closer people together, that allows for better communication, that reduces a lot of environmental waste that we're currently doing in the real world.
Palmer Luckey
I started attending community college when I was 14 or 15, just doing general education stuff like history and mathematics. Then I went on to California State University Long Beach to pursue a degree in journalism. And then I ended up dropping out to found Oculus.
Palmer Luckey
Don't be afraid to convince yourself that your business is incredible, but don't expect others to be convinced without solid data to back it up. Ideas can be a worth a lot, but they are usually not. Execution is everything.
Palmer Luckey
I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.
Palmer Luckey
The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
Palmer Luckey
Focus comes a lot more easily when you desperately want the results of your own work - nobody else is going to do it for you.
Palmer Luckey
Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
Palmer Luckey
I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.
Palmer Luckey
Once you have perfect virtual reality, what else are you supposed to perfect?
Palmer Luckey
I'm a huge fan of online communities. I think that asynchronous internet-based communication forums such as Reddit and other discussion forums are one of the best things that could possibly have happened to collaborative invention. The Rift certainly would not exist without forums.
Palmer Luckey
A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo.
Palmer Luckey
I'm the most optimistic guy about VR out there. I have crazy visions of what we'll be doing in the future.
Palmer Luckey
Ever since I was 15, I've tried to act and talk as if I was a public figure because I was sure that I would be one day and wanted to be prepared.
Palmer Luckey
If I grew up in 'da hood,' it would make my story so much more interesting - if I had something to escape from. I had a pretty good life. My parents weren't rich; they weren't poor. I wasn't trying to escape from anything. It was always just the pursuit of something cooler.
Palmer Luckey
There are times, especially when I was just getting into PC gaming, where I spent way less time playing than obsessing about the quality of the play.
Palmer Luckey
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
Palmer Luckey
I've been a bit of an electronics enthusiast and maker for a long time. I actually started the forum called ModRetro. It's an electronics enthusiast community that focuses on modifying vintage game consoles, and it's actually one of the larger game console modification forums on the Internet.
Palmer Luckey
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
Palmer Luckey
Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
Palmer Luckey
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