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Reggie Fils-Aime Quotes
Reggie Fils-Aime
Profession : Businessman
Birth : March 25, 1961
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Reggie Fils-Aime
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'Star Fox' is a fan favorite.
Reggie Fils-Aime
I get asked constantly, what's Nintendo's approach to the esports community. And our approach is we want to enable consistent standards. We want to enable an approach to the competition that's fair, that's balanced, that enables the players to showcase their skills.
Reggie Fils-Aime
We believe that there are a number of Nintendo titles that could do exceptionally well in the competitive play space.
Reggie Fils-Aime
When the DS was first announced, our focus really was on communicating to consumers and to developers the innovation that's in that unit: two screens, a touch screen, voice activation.
Reggie Fils-Aime
Look at how many times we've improved on the Game Boy Advance in terms of the look, the feel, screen changes, and everything else. We believe that type of constant innovation is critical to driving this industry, and certainly if you look at the world wide sales of Game Boy Advance, I don't think anyone would disagree.
Reggie Fils-Aime
Nintendo has an enviable position of having the best franchises in this industry in terms of 'Mario' and 'Zelda' and 'Metroid' and 'Donkey Kong' and all of those great franchises. Together, those are a library that any developer would kill for.
Reggie Fils-Aime
'1-2 Switch' is a party in a box.
Reggie Fils-Aime
In the end, I don't mind how you interact with our IP as long as you're interacting with it every day.
Reggie Fils-Aime
When we launched the Wii - I mean, again, people look back and say, '100 million units, it was easy!' Believe me, I was there, and it wasn't easy at all. We had tough conversations, internal debate, like, 'How are we going to do this? How are we going to bring it to life? What are we going to do?'
Reggie Fils-Aime
The marketplace is absolutely mercurial. But what I love about our company is that we create a vision, and then we go all in.
Reggie Fils-Aime
I would say that 'Breath of the Wild' is a dramatic departure from the conventions of a 'Zelda' game.
Reggie Fils-Aime
Whether it's with a 'Metroid' experience or a 'Donkey Kong' experience, we're constantly looking to push the envelope on the IP versus doing sequential small iterations with a particular franchise.
Reggie Fils-Aime
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
Reggie Fils-Aime
We are so fortunate that our IP has been so effective out in the marketplace that every time there's a new iteration, our developers feel a sense of pressure.
Reggie Fils-Aime
One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, 'Thank you, but I want more.' 'Thank you, but give me more.' I mean, it is insatiable.
Reggie Fils-Aime
There's no doubt that 'Breath of the Wild' is the Switch game I've put the most time into.
Reggie Fils-Aime
That 'Super Mario' movie from the 1990s... left a really bad taste in the mouth of our developers.
Reggie Fils-Aime
I love playing our content. Except for 'Smash Brothers.'
Reggie Fils-Aime
I really suck at 'Smash Brothers.'
Reggie Fils-Aime
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