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Brendan Iribe Quotes
Brendan Iribe
Profession : Businessman
Birth : August 12, 1979
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Brendan Iribe
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Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.
Brendan Iribe
You've got to stay super focused on shipping product. There isn't a version two or three if there isn't a great version one.
Brendan Iribe
I was born and raised in Maryland and attended the public school system.
Brendan Iribe
As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift.
Brendan Iribe
Oculus is actually more of a software company than it is a hardware company.
Brendan Iribe
We've been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was one of, I think, seven $5,000 Kickstarter backers.
Brendan Iribe
In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world.
Brendan Iribe
Replacing human vision is more than just a tool: we need to understand how that affects the brain.
Brendan Iribe
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends.
Brendan Iribe
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
Brendan Iribe
There are millions of sci-fi enthusiasts in the world, not just gamers.
Brendan Iribe
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year.
Brendan Iribe
Think of the first Apple II being shipped in 1977. It took almost a decade for it to land in my school where I could see it.
Brendan Iribe
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.
Brendan Iribe
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford.
Brendan Iribe
A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't work the way you planned, and you have to switch and go down another one.
Brendan Iribe
Whether it's developers or industry veterans on the business side, top talent likes to work together.
Brendan Iribe
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
Brendan Iribe
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience.
Brendan Iribe
With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer.
Brendan Iribe
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