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Jenova Chen Quotes
Jenova Chen
Profession : Designer
Birth : October 8, 1981
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When I designed 'Flower' I was thinking about making it a positive, almost like a self-healing experience. It's like therapy.
Jenova Chen
'Journey' is a way for us to explore the crossing, the intersection of our lives between each other.
Jenova Chen
When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered and different; that's why superheroes, comics, manga, and video games filled my needs. When I got older, I realized power is not free; it comes with responsibility.
Jenova Chen
I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.
Jenova Chen
Creativity is not talent but attitude.
Jenova Chen
'Flower' is about the sublime.
Jenova Chen
The focus of 'Flower' is emotion and to make you feel peaceful.
Jenova Chen
When I read a good story, I often start thinking, 'Should I live my life according to what this character chooses and values?' It makes me think. I feel like I grew up to be a more mature person while thinking about character development in these fictional situations.
Jenova Chen
A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.
Jenova Chen
A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting.
Jenova Chen
I always have a problem playing text-heavy games. I'm a slow reader. I don't speak English well. As a kid in China, trying to play these games, I just wanted the text to go away.
Jenova Chen
Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers.
Jenova Chen
When humans are hungry, they look for food. But they are also hungry for certain feelings. They go out to look for entertainment - from music to movies to novels to games - to satisfy their emotions.
Jenova Chen
Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.
Jenova Chen
For 'Journey' to create a sense of smallness and a sense of awe will encourage the players to be together and exchange emotions. When you put the two players together online and put them in a difficult environment, they will create a bond.
Jenova Chen
I would say 'Flower' had a story. It is told through the environment.
Jenova Chen
The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game.
Jenova Chen
I just feel like I'm on a quest to fail if I try to even compete with myself.
Jenova Chen
If our games can help people, that's the best reward we can get.
Jenova Chen
Nothing truly bad happens. There's always good and bad in any changes.
Jenova Chen
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